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	<title>next http:// &#187; Games</title>
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	<link>http://nexthttp.com</link>
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		<title>Small Worlds</title>
		<link>http://nexthttp.com/2009/10/28/small-worlds/</link>
		<comments>http://nexthttp.com/2009/10/28/small-worlds/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 19:24:53 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[free]]></category>

		<guid isPermaLink="false">http://nexthttp.com/?p=131</guid>
		<description><![CDATA[Small Worlds is a short, simple Flash game about exploration. There&#8217;s not much to collect, nothing to kill you, and an almost non-existent ending.  The music is okay and the control is kind of meh.  But the level design is amazing, with loads of detail and atmosphere packed into a retro style. Though there&#8217;s nothing [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-135" title="smallworlds" src="http://nexthttp.com/wp-content/uploads/2009/10/smallworlds.jpg" alt="smallworlds" width="450" height="265" /></p>
<p><a href="http://jayisgames.com/cgdc6/?gameID=9"><em>Small Worlds</em></a> is a short, simple Flash game about exploration. There&#8217;s not much to collect, nothing to kill you, and an almost non-existent ending.  The music is okay and the control is kind of meh.  But the level design is amazing, with loads of detail and atmosphere packed into a retro style. Though there&#8217;s nothing to be earned from doing so, if you&#8217;re anything like me you&#8217;ll avoid your goal until you&#8217;ve explored every corner of the map.</p>
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		<title>Knytt Stories</title>
		<link>http://nexthttp.com/2007/08/30/knytt-stories/</link>
		<comments>http://nexthttp.com/2007/08/30/knytt-stories/#comments</comments>
		<pubDate>Fri, 31 Aug 2007 00:51:47 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nexthttp.com/2007/08/30/knytt-stories/</guid>
		<description><![CDATA[If you&#8217;ve got a computer then you can use it to play games! Sometimes these games are free and awesome, like Knytt Stories. Exploration is the name of the game, with simply designed but nevertheless beautiful and atmospheric areas to navigate. You may want to give the equally wonderful Knytt a try as well.]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://nexthttp.com/wp-content/uploads/2007/08/knytt-stories1.gif" alt="knytt-stories.gif" />If you&#8217;ve got a computer then you can use it to play games!  Sometimes these games are free and awesome, like <em><a href="http://nifflas.ni2.se/index.php?main=02Knytt_Stories">Knytt Stories</a></em>.  Exploration is the name of the game, with simply designed but nevertheless beautiful and atmospheric areas to navigate.  You may want to give the equally wonderful <em><a href="http://nifflas.ni2.se/index.php?main=03Knytt">Knytt</a></em> a try as well.</p>
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		<title>From Russia With Love</title>
		<link>http://nexthttp.com/2006/08/23/from-russia-with-love/</link>
		<comments>http://nexthttp.com/2006/08/23/from-russia-with-love/#comments</comments>
		<pubDate>Wed, 23 Aug 2006 23:01:24 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nexthttp.com/2006/08/23/from-russia-with-love/</guid>
		<description><![CDATA[I have a review of Tetris DS in my stack of unpublished blog posts, but this is far better. The country that brought us Sputnik and vodka can now claim one more world altering breakthrough: Tetris magnets! They come in sets of seven (of course) and are available for preorder for the low, low price [...]]]></description>
			<content:encoded><![CDATA[<p>I have a review of <em>Tetris DS</em> in my stack of unpublished blog posts, but this is far better. The country that brought us Sputnik and vodka can now claim one more world altering breakthrough: <a href="http://gizmodo.com/gadgets/peripherals/tetris-magnets-for-the-fridge-195635.php">Tetris magnets</a>!</p>
<p align="center"><img alt="Tetris Magnets" id="image445" src="http://nexthttp.com/wp-content/uploads/2006/08/tetris-magnets1.jpg" /></p>
<p align="left">They come in sets of seven (of course) and are available for preorder for the low, low price of 198 rubles!  That&#8217;s, like, seven bucks!  Great for sticking on your refrigerator, car, metallic knee, or ferrous satellite hull!</p>
<p align="left">
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		<title>Katamari Was the Case</title>
		<link>http://nexthttp.com/2005/06/13/katamari-was-the-case/</link>
		<comments>http://nexthttp.com/2005/06/13/katamari-was-the-case/#comments</comments>
		<pubDate>Tue, 14 Jun 2005 04:28:02 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nexthttp.com/2005/06/13/katamari-was-the-case/</guid>
		<description><![CDATA[I had wanted to get the Logitech case for my PSP since it came out, and this Katamari “mod” makes it all the sweeter. I didn’t like the premade skin though, so I went ahead and made my own, which still needs a bit of work. Also, the laser printer at work is teh sux0rs. [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><img src="http://www.nexthttp.com/uploads/katamaripsp.jpg" alt="" /></div>
<p>I had wanted to get the Logitech case for my PSP since it came out, and this Katamari “mod” makes it all the sweeter.  I didn’t like the <a href="http://modmypsp.com/details.php?image_id=57">premade skin</a> though, so I went ahead and made my own, which still needs a bit of work.  Also, the laser printer at work is <em>teh sux0rs</em>.  Once I get the Logitech logo off of the front, I’ll have a very Princely PSP indeed.  I’d like to do <a href="http://www.nexthttp.com/uploads/katamaripspback.jpg">this for the back</a>, too (which I found on <a href="http://citizengamer.com/2005/05/03/katamari-psp/">this site</a>).  You know, it’s gotten to the point where I really should just create a <a href="http://games.nexthttp.com/index.php?s=katamari">Katamari Damacy category</a>.</p>
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		<title>Super Mario 64 DS</title>
		<link>http://nexthttp.com/2004/12/14/super-mario-64-ds/</link>
		<comments>http://nexthttp.com/2004/12/14/super-mario-64-ds/#comments</comments>
		<pubDate>Tue, 14 Dec 2004 11:24:23 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nexthttp.com/2004/12/14/super-mario-64-ds/</guid>
		<description><![CDATA[GASP! IGN and I agree on something: Super Mario 64 is better on the N64 than the DS. The article is part of their Insider whatsit that they sucker me into with low, low prices every E3, so if you weren’t similarly hoodwinked you’ll just have to believe me. The major point that we agree [...]]]></description>
			<content:encoded><![CDATA[<p>GASP!  IGN and I agree on something: <em>Super Mario 64</em> is better on the N64 than the DS.  The article is part of their Insider whatsit that they sucker me into with low, low prices every E3, so if you weren’t similarly hoodwinked you’ll just have to believe me.  The major point that we agree upon is that control on the DS is terrible compared to the original.  It’s decent enough if I didn’t know any better, and quite usable by the uninitiated if its successful use by the witty and attractive <a href="http://resumina.blogspot.com">Susan</a> is any indication.  I do find, however, that I prefer the graphics of the newer version, aliased and pixelated though they may be.  The backgrounds and draw distance are both vastly improved.  Textures don’t repeat as much and the ever-present N64 fog is nowhere to be seen. Most strikingly, the enemy models are more accurate, as I will show in these images shamelessly (or -fully?)  stolen from IGN.</p>
<p><img src="http://www.nexthttp.com/uploads/mariods-goomba.jpg" alt="Goomba" /></p>
<p><img src="http://www.nexthttp.com/uploads/mariods-koopa.jpg" alt="Koopa" /></p>
<p><img src="http://www.nexthttp.com/uploads/mariods-chomp.jpg" alt="Chain Chomp" /></p>
<p>Hopefully those make up for the dearth of pictures recently.  Regardless of which graphic style you like better (blurred beyond hope or pointy and jagged), it cannot be denied that the DS version of the enemies look more like they should.</p>
<p>As for the game itself, I’ve only played using Mario and Yoshi thus far so I can’t say much yet. I’ve found a couple of the levels that are new for the DS and defeated Bowser in the Dark World, but then got distracted by chasing bunnies around.  Catching them unlocks a myriad of mini-games which I was initially entranced by.  This wore off when I realized I needed to get a cover for the touch screen. I’m afraid I’ll scratch it up with some of the violent actions the games want me to perform (like in the curling mini-game).  I’ve gotten use to a cover on my PDA, so now I press way too hard on touch screens.  I heard that they’ve created some sort of unscratchable DVD coating.  They need to start putting that on touch screen devices, stat.</p>
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		<title>Boktai: The Sun is in Your Hand</title>
		<link>http://nexthttp.com/2004/06/27/boktai-the-sun-is-in-your-hand/</link>
		<comments>http://nexthttp.com/2004/06/27/boktai-the-sun-is-in-your-hand/#comments</comments>
		<pubDate>Sun, 27 Jun 2004 11:59:58 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nexthttp.com/2004/06/27/boktai-the-sun-is-in-your-hand/</guid>
		<description><![CDATA[Playing this game has made me realize something that average video game playing has not: the sun is really bright! And hot! It’s, what, 150 million kilometers away? Where’s all of that heat coming from? I mean, it’s not like the sun has a fusion core or anything! Oh wait. Boktai: The Sun is Rather [...]]]></description>
			<content:encoded><![CDATA[<p>Playing this game has made me realize something that average video game playing has not: the sun is really bright!  And hot!  It’s, what, 150 million kilometers away?  Where’s all of that heat coming from?  I mean, it’s not like the sun has a fusion core or anything!  Oh wait.</p>
<p><span id="more-14"></span><em>Boktai: The Sun is Rather Astoundingly Bright</em> is a solar powered game.  Not to say that it runs off of light, but instead requires that you “collect” it’s energy for use in the game.  Specifically, for the vanquishing of the undead with the Gun del Sol, a weapon that focuses sunlight into a powerful beam.  The sun hitting the system enters the game via a small solar sensor on the back of the cartridge, which sticks out from behind the Game Boy a bit.  It will work with either model GBA, but is more convenient when placed in the top of the original. Also, the GBA looks perfect in direct sunlight, negating the need for the back light.  More also, my shiny platinum SP creates a constant, annoying glare that I can do without.</p>
<div style="text-align: center"><img id="image430" src="http://nexthttp.com/wp-content/uploads/2006/06/boktai21.jpg" alt="boktai2.jpg" /></div>
<p>Even with the bright SoCal sun beating down on <em>Boktai: This Game Should Come With Sunblock</em>, the in-game meter that shows the sun’s brightness never fills up all of the way.  What would it take to max it out, a super-nova?  And there’s no tricking this thing, either.  Lamps won’t work, so you’ve got to play outside (actually, at a friend’s house I tried the game under a heat lamp they have for their lizards and got one bar on the meter to fill in, roughly the same as a very overcast day, and not nearly enough to effectively play the game).</p>
<div style="text-align: center"><img id="image429" src="http://nexthttp.com/wp-content/uploads/2006/06/boktai11.jpg" alt="boktai1.jpg" /></div>
<p>You may be thinking that this game is just a ploy to get kids to go outside once in a while, but there’s another side to <em>Boktai: Skin Cancer is a Small Price to Pay</em>.  While the sun is your main weapon against the undead minions (where I would prefer a shotgun or perhaps a chainsaw or perhaps both) it can be your enemy as well, allowing foes to detect your position through a devious technique known as “seeing you.” And thus a stealth element is introduced.  You may think that it came out of nowhere, except you’re forgetting that the game was designed by acclaimed <em>Metal Gear Solid</em> creator Hideo Kojima.  Or possibly you never knew.  Or cared.  If you’re anything like me, you fall into the last category.  I owned MGS for about a week and a half before I got bored with crawling around on my stomach and sold it back, but not before I made everyone laugh by running away from gunmen while hiding under a cardboard box.  Good times.  That doesn’t explain where I was headed with this paragraph, though, and to be honest even I’ve forgotten, so let’s just call it a day.</p>
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		<title>Iridion II</title>
		<link>http://nexthttp.com/2004/06/22/iridion-ii/</link>
		<comments>http://nexthttp.com/2004/06/22/iridion-ii/#comments</comments>
		<pubDate>Wed, 23 Jun 2004 02:41:13 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nexthttp.com/2004/06/22/iridion-ii/</guid>
		<description><![CDATA[I had been intrigued by Iridion 3D because shooters, &#8220;shoot-&#8217;em-ups,&#8221; (&#8220;shmups&#8221; if you wish) are a rare and valuable commodity in today&#8217;s world of Madden NFL 2004 and Madden NFL 2004 for the Xbox. However, it turned out that the freshman entry in the Iridion saga was more or less an excuse to have a [...]]]></description>
			<content:encoded><![CDATA[<p>I had been intrigued by <em><a href="http://gamerankings.com/htmlpages2/454599.asp">Iridion 3D</a></em> because shooters, &#8220;shoot-&#8217;em-ups,&#8221; (&#8220;shmups&#8221; if you wish) are a rare and valuable commodity in today&#8217;s world of <em>Madden NFL 2004</em> and <em>Madden NFL 2004 for the Xbox</em>.  However, it turned out that the freshman entry in the <em>Iridion</em> saga was more or less an excuse to have a 3D game of the GBA, and was devoid of things like fun or the ability to have any clue what was happening on the screen.  Thusly, I moved on.</p>
<p>Like all decidedly sub-par games, the Powers That Be deigned to give us a sequel.  Thankfully this sequel <a href="http://gamerankings.com/htmlpages2/915030.asp">turned out pretty well</a>, gaining reviews of 8 and other numbers such as &#8220;not quite 9,&#8221; and &#8220;better than 7.&#8221;  IGN, of course, gave it an &#8220;8.372719 (not an average).&#8221;  I was able to find the game cheap, decided &#8220;why not?&#8221; and bought it.</p>
<p><span id="more-13"></span>The story of <em>Iridion II</em> is one shared by the vast majority of shmups in that something bad is happening, and the only way to stop it is to fly in a straight line and shoot it a lot.  You get anime style cutscenes every few levels to remind you that the bad things aren&#8217;t quite shot enough yet, and you get to select which location you will fly in a straight line at, which is just interactive enough to make you forget that none of it matters in the slightest.</p>
<div style="text-align: center"><img id="image428" src="http://nexthttp.com/wp-content/uploads/2006/06/iridionii2.jpg" alt="iridionII2.jpg" /></div>
<p>The action is straightforward, with enemies of varying difficulty to shoot, walls to avoid, and powerups to collect.  At the start of each level you&#8217;re allowed to choose which gun you want from a smorgasbord of weapons ranging from powerful, narrow beams of electric death to weak, heat-seeking pellets of probable annoyance.  And if you tire of your selection mid level, you can use one of the weapon power-ups to &#8220;buy&#8221; a new gun on the fly.  Literally!  Sadly, no weapon or combination of weapons thus far has garnered me a rank higher than &#8220;C.&#8221;  Not that the game keeps track anyway.</p>
<div style="text-align: center"><img id="image427" src="http://nexthttp.com/wp-content/uploads/2006/06/iridionii1.jpg" alt="iridionII1.jpg" /></div>
<p>The game uses passwords instead of save files, which I find puzzling for a game that might attempt to possibly keep track of stats that I can only assume have some bearing on the various unlockables.  I don&#8217;t know for sure since I&#8217;ve never had the foresight to be in a location with the GBA and a method for committing the passwords to something other than my memory, which is already full of penguins as it is.</p>
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		<title>Tony Hawk’s Pro Skater 2x</title>
		<link>http://nexthttp.com/2004/06/20/tony-hawks-pro-skater-2x/</link>
		<comments>http://nexthttp.com/2004/06/20/tony-hawks-pro-skater-2x/#comments</comments>
		<pubDate>Mon, 21 Jun 2004 05:06:27 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nexthttp.com/2004/06/20/tony-hawk%e2%80%99s-pro-skater-2x/</guid>
		<description><![CDATA[I love the THPS series, though I have to admit I came late to the game. In fact, the only reason I started to play Tony Hawk at all was because the original was on sale for five dollars at Fry’s. For the Dreamcast. So not only was I late to the game, but I [...]]]></description>
			<content:encoded><![CDATA[<p>I love the THPS series, though I have to admit I came late to the game.  In fact, the only reason I started to play <em>Tony Hawk</em> at all was because the original was on sale for five dollars at Fry’s.  For the Dreamcast.  So not only was I late to the game, but I was wearing the wrong uniform.  Nevertheless, I was immediately enthralled by the game, and played for hours on the relatively lumpy Dreamcast controller.</p>
<p>Since I didn’t get into <em>Tony Hawk</em> until <em>after</em> it had been ported and subsequently discounted for everyone’s favorite thinking console, the next game in the series to be released was THPS3, which I bought for the Gamecube just after it launched (more on that later).  I had completely skipped over what I at first thought was just another sequel.  I have learned, thanks to the Xbox re-release, that <em>Tony Hawk’s Pro Skater 2</em> is the defining game of the series.</p>
<p><span id="more-12"></span>Even with enhancements by the Xbox’s hardware, the first impression of the game is that it looks rather dated, especially compared to recent versions of the game.  A lackluster character creator and rather unsightly and confusing menus don’t help to change this opinion.  But even without the modern additions of the revert, spine transfer, wall plant, and things of that nature, the gameplay of <em>Tony Hawk 2</em> is skating perfection.</p>
<div style="text-align: center"><img id="image433" src="http://nexthttp.com/wp-content/uploads/2006/06/thps2x_21.jpg" alt="thps2x_2.jpg" /></div>
<p>THPS2 introduced the manual, of course, a handy flatland trick for linking street tricks together.  THPS3 introduced the revert, a handy landing trick for linking vert tricks together with manuals and thus street tricks.  And lo, the circle is complete.  A master player could conceivably play an entire level with one mega-combo by linking reverts to manuals to vert tricks to grinds (to a myriad of other things).  I am not this player.  I do however, use the revert generously, and was initially at a loss without it in THPS2.  Simply put, my scores were bad.  Then I remembered an interview with a skater who thoroughly enjoyed <em>Tony Hawk 3</em> because his virtual self in the game could do things that he couldn’t.  Like the revert.  And the key to THPS2 success hit me like a rail to the crotch.</p>
<div style="text-align: center"><img id="image434" src="http://nexthttp.com/wp-content/uploads/2006/06/thps2x_41.jpg" alt="thps2x_4.jpg" /></div>
<p>Where newer THPSs have me doing a <strong>540 Triple Impossible + Judo + Kickflip + <span style="color: orange;"><strong>SPeshul TrikK OMG!!1!</strong></span></strong> and then reverting and doing it all again in fakie, the key to THPS2 is doing one really cool trick, nailing the landing, and moving on to a new trick, much like a real skater.  The most points I could glean out of a series of three or four flip tricks (with a No Comply) was about seven or eight thousand.  In comparison, using a No Comply and <em>nothing but a 720 Judo</em> I was able to rack up more than 80,000 points. A potential 80,000 at least, since I ended the trick with an FS Faceplant.  My point still stands! Unfortunately, my skater did not.</p>
<p>I was supposed to be talking about THPS2x here, but this entry has become an epic <em>Tony Hawk</em> essay, so I might as well run with it by addressing one final issue. The <em>Tony Hawk</em> games have slowly but ever so surely become less and less about skating. <em>Tony Hawk’s Underground</em> at some points had me groaning due to its non-skate based goals.  Why am I am piloting a blimp to knock people off of lights suspended several stories above an arena?  Why in the name of all that is good and holy am I driving a car!?  I want more of the skating goals laid down in the early games, and new ones like the deliciously challenging C-O-M-B-O and always exciting trick “Tetris.”  Making me steal a golf cart to pick up girls for a party may be sophomorically amusing, but it’s not what I want to do when I play a game named after one of the greatest skaters alive.  And that’s my rant.</p>
<p>Oh, concerning my purchase of THPS3 for the Gamecube:</p>
<p>As fate would have it, the act of buying the first game for the Dreamcast started a trend of not buying <em>Tony Hawk</em> games for the PlayStation. The console the game is designed for, and I haven’t played minute one on it, and I just feel bad about that.  I may break this trend if Neversoft continues <em>their</em> trend of only adding online play to the PS2 versions of the game.  Yes, I will buy THUG2 despite my annoyance at the direction the series is taking.  The supposed addition of “classic” mode will satiate my hunger for skating action while I anxiously await the release of <em>Tony Hawk’s Pro Skater 5</em>.</p>
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		<title>ActRaiser 2</title>
		<link>http://nexthttp.com/2004/04/01/actraiser-2/</link>
		<comments>http://nexthttp.com/2004/04/01/actraiser-2/#comments</comments>
		<pubDate>Thu, 01 Apr 2004 14:16:23 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nexthttp.com/2004/04/01/actraiser-2/</guid>
		<description><![CDATA[It’s no good.]]></description>
			<content:encoded><![CDATA[<p>It’s no good.</p>
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		<title>ActRaiser</title>
		<link>http://nexthttp.com/2004/03/12/actraiser/</link>
		<comments>http://nexthttp.com/2004/03/12/actraiser/#comments</comments>
		<pubDate>Sat, 13 Mar 2004 05:13:52 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nexthttp.com/2004/03/12/actraiser/</guid>
		<description><![CDATA[When the GameStop near my house announced that they were no longer accepting SNES games for trade-in, I made the natural assumption that they would no longer be selling them, either. I figured, then, that it would be a good time to stock up. Despite intending to buy more, I ended up with only three [...]]]></description>
			<content:encoded><![CDATA[<p>When the GameStop near my house announced that they were no longer accepting SNES games for trade-in, I made the natural assumption that they would no longer be selling them, either.  I figured, then, that it would be a good time to stock up.  Despite intending to buy more, I ended up with only three new games.  <em>ActRaiser</em> quickly became my favorite of the three.</p>
<p>And how could it not?  I mean, I play God!  The power of the elements is at my fingertips (provided I have enough SP)!  I command a mighty warrior with the strength of at least two or three really strong guys!  And my holy messenger appears to be a cutesy cherub!  Maybe I’m not painting the best word-picture here.  Let’s rewind.</p>
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<div style="text-align: center"><img id="image431" src="http://nexthttp.com/wp-content/uploads/2006/06/actraiser11.jpg" alt="actraiser1.jpg" /></div>
<p>The main part of the game plays like an arcade version of <em>Sim City</em>.  This isn’t some kick-back-and-watch sim game, oh no!  Let your guard down and giant bats will kidnap your citizens, or blow their houses up!  With people still inside, no less! You must send your cherub after the monsters with his mighty Arrows of Justice in order to rescue them. Thankfully, and very much unlike Sim City, the people are very self-sufficient once monsters are no longer murdering them.  They invent bridges, windmills, and even music, which as God, makes me very proud.</p>
<div style="text-align: center"><img id="image432" src="http://nexthttp.com/wp-content/uploads/2006/06/actraiser-31.jpg" alt="actraiser-3.jpg" /></div>
<p>The side-scrolling fighting levels, or Acts, aren’t as good as the sim portions, but are about what I’d expect from a first generation SNES game from a third party.  They knew they had a lot more to work with than the NES, but didn’t quite know what to do with it all yet.  Apparently there is a mode that will allow you to play all of the Acts in a row without the sim portions, but that seems like an incredible waste to me.</p>
<p>Lastly, graphics.  Two words: Mode 7.  Okay, that was a word and a number.  Bear with me.  It’s great being able to fly around the world, zooming in and out, in my giant flying castle.  They could have easily just made a little menu or a static map to choose your location, but even ten years later, the overworld map impresses me– doubly so when I discovered that any changes made in the cities actually show up on the map!  Here’s to Enix!</p>
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